Vagrantsong

Game Setup

Setup

  1. Place the Train Board in the center of the play area. The board has three train cars (A, B, and C) connected by spaces. Wooden borders called edges surround the cars.
  2. Set up the four tracks on the board: Round, Cycle, Humanity, and Break.
  3. Each player chooses a Vagrant and takes their standee, Skill cards, and starting components. Place each Vagrant's standee on the board as directed by the Scenario.
  4. Set up the current Scenario as directed on the Scenario card, placing the Haint standee, Event Tokens, Terrain, and any other components.
  5. Prepare the Bindle: the bag of Rummage Tokens used for both player items and Haint actions.
  6. Follow any additional Scenario-specific setup instructions. Rules on Scenario cards supersede the Rulebook.

The Hobo Code

Begin Game

Objective

Players are Vagrants trapped on a ghostly train called the Silver Ferryman. Work together to save lost spirits called Haints by returning their Humanity or completing Rituals. If all Vagrants become Westbound, they are defeated - but they still move on to the next Scenario, worse for wear.

The game is played in two phases: the Scenario Phase (saving Haints) and the Camp Phase (healing and preparing).

The Vagrants

The Train Board