Vagrantsong

Player Aid

Scenario Phase - Round Structure

Players decide the order Vagrants act each round. After each individual Vagrant's turn, the Haint immediately takes a turn. The Haint always takes the final turn of the round.

Vagrant Turn

Each Vagrant has 3 Coins to spend on actions. Coins are placed on Skills or General Actions. More Coins on an action increases its potency or the number of Bones rolled.

Humanity and Wounds

Haint's Turn

Draw a Rummage Token from the Bindle and match it to the Haint's current Mood to determine its action. The Haint moves toward its target, Haunting (applying negative effects to) any Vagrant it moves through or ends its movement on.

Haint Target Priority:

  1. Vagrant with the Special Target Priority Token
  2. Action-specific targets (as listed on the Haint's card)
  3. The closest Candle token
  4. The most Hurt Vagrant in the same car
  5. The Nearby Vagrant
  6. A Westbound Vagrant
  7. The Recent Vagrant (who just took their turn)

Camp Phase

After each Scenario, players enter the Camp Phase to recover and upgrade.

  1. Tear Down: Restore all Vagrant Humanity to maximum. Clean up all Scenario components.
  2. Build Up: Pool together Coins (3 per Vagrant plus any Ritual rewards) to spend on collective upgrades.
  3. Camp Actions (spend pooled Coins):
    • Buy new Common Skills
    • Acquire Junk from DC the cat
    • Heal Wounds
    • Perform a Seance for bonuses
    • Bank Coins to reach milestones
  4. Witness the In-Between: Each player draws an In-Between card and makes a secret individual choice that can grant bonuses or penalties for the next Scenario.

Rituals and Mile Posts

Key Reminders