Game Setup
Each player:
Keep Sheeples, Pollution tiles, and Essence tokens in separate piles nearby.
WIN: Move all Caravans to the Finish.
LOSE:
Hand limit: Starts at 3. Increases when you gain Traits (4 at Level II, 5 at Level III). If over the limit, discard Equipment. You cannot discard Curses.
Essence limit: Each Shepherd holds up to 5. Excess is immediately discarded.
Corruption: When a Shepherd's meter overflows, draw a Curse and reset the meter to 0. If your hand is full of Curses, your Shepherd dies (but the game continues).
Caravans: Only one Caravan per space. Caravans that haven't entered the map yet can't be struck or traded with.