Player Aid
Skip steps 1 and 2 on the first Day.
| Action | When | Effect |
|---|---|---|
| Purify Essence | Day | Pay 1 Essence to gain 1 Experience |
| Boost Damage | Day or Night | Add +1 damage to an attack |
| Move | Night | Move 1 space |
| Distract Sheep | Night, during Combat | Next Sheep strike hits you instead of the Caravan |
| Avert Pollution | Night | Contribute toward averting Pollution |
Purify Essence (spend a Lantern) to gain Experience. When your Experience meter overflows, choose a Trait of that level and slot it into your board. Level II Traits include a persistent effect active even when Exhausted.
| Trait Level | Hand Limit |
|---|---|
| Level I | 3 |
| Level II | 4 |
| Level III | 5 |