Player Aid
When playing action cards for any reason, keep track of the number of danger icons revealed.
When entering a space with a foe, you must fight.
When starting your turn in a space with a foe, you may only fight or move.
While in a space with a foe, you may not perform location actions.
How to Fight:
If no foe is present, choose from:
Uncontested actions:
Contested actions (beat a stack by playing cards with total value >= stack value):
Draw back up to five action cards. If the action deck is depleted, reshuffle and advance to the next Act.
House rule: Play Acts 1 and 2 twice each. Or consider Acts [1, 1.5], [2, 2.5], [3].
Reveal scene cards equal to the current Act number plus the number of danger icons revealed this turn (one at a time).
If you draw the End of Day card: stop drawing scenes and reshuffle the scene deck.
Play action cards with a total value greater than or equal to the stack value to succeed.
| Outcome | Result |
|---|---|
| Success | Action resolves. (House rule: lose fear = action value - stack value.) |
| Failure | Gain fear = stack value - action value. Reshuffle stack, remove one token. |
Reveal Act # + danger icons scene cards at end of turn. Danger icons accumulate from all action cards played during the turn.
End of Day card: stop drawing and reshuffle the scene deck.
Advance to the next Act when the action deck runs out. Running out in Act 3 is an immediate loss.
House rule: replay each act to extend the game - play Acts [1, 1.5, 2, 2.5, 3] or simply play Acts 1 and 2 twice each.