Player Aid
When playing action cards for any reason, keep track of the number of danger icons revealed.
Move up to your movement value. You may play action cards to move additional spaces (spaces = card value + movement value). Movement ends when a foe is encountered.
If in a space with a foe, you may only fight:
If no foe is present, choose from:
Uncontested actions:
Contested actions (beat a stack by playing cards with total value >= stack value):
Draw back up to five action cards. If the action deck is depleted, reshuffle and advance to the next Act.
House rule: Play Acts 1 and 2 twice each. Or consider Acts [1, 1.5], [2, 2.5], [3].
Reveal scene cards equal to the current Act number plus the number of danger icons revealed this turn (one at a time).
If you draw the End of Day card: stop drawing scenes and reshuffle the scene deck.
Play action cards with a total value greater than or equal to the stack value to succeed.
| Outcome | Result |
|---|---|
| Success | Action resolves. (House rule: lose fear = action value - stack value.) |
| Failure | Gain fear = stack value - action value. Reshuffle stack, remove one token. |
Reveal Act # + danger icons scene cards at end of turn. Danger icons accumulate from all action cards played during the turn.
End of Day card: stop drawing and reshuffle the scene deck.
Advance to the next Act when the action deck runs out. Running out in Act 3 is an immediate loss.
House rule: replay each act to extend the game - play Acts [1, 1.5, 2, 2.5, 3] or simply play Acts 1 and 2 twice each.