Objectives
WIN: Complete all of the following:
- Complete all piglin tasks to open the portal (fill the piglin board with resources; each column must contain only one color).
- Defeat the end boss to reach the portal.
LOSE: Any of the following:
- Fail to complete piglin tasks in time:
- Task A before the top layer of the resource cube is depleted.
- Task B before the second layer is depleted.
- Task C before the third layer is depleted.
- The entire resource cube is depleted.
- All hearts are removed from the health tracker.
Difficulty Options
Board tiles:
- Standard: 2 tiles
- Harder: 3 tiles
- Extreme: 4+ tiles
Mob Setup
- Easier: Magma cubes, ghasts, and Endermen.
- Harder: Also add hoglins, blazes, and/or wither skeletons.
Place one magma cube, ghast, and Enderman on spawn points. Fill remaining spawn points with any mob. Line up remaining mobs in a queue and place the mob spawner marker at the head of the queue.
Boss Setup
Choose an end boss. In order from easiest to hardest:
- Wildfire (Easy)
- Ancient Hoglin (Easy)
- Wildfire (Hard)
- Ancient Hoglin (Hard)
- Wildfire (Easy) + Ancient Hoglin (Easy)
- Wildfire (Hard) + Ancient Hoglin (Easy)
- Wildfire (Easy) + Ancient Hoglin (Hard)
- Wildfire (Hard) + Ancient Hoglin (Hard)
Place boss board(s) near the game board on the chosen difficulty side. Place mob standee(s) on their board(s) and set the heart token on the boss's max health.