Legends of Sleepy Hollow

Player Aid

Legend Phase

Each Legend activates in any order.

1. Check for Refresh

If no tokens remain in the preparation space, move all tokens back there.

2. Swap Items

Optionally swap an equipped relic with another in your inventory.

3. Move and Action

Move and take one action in any order. Actions may come from a basic action, skill, or item.


Adversary Phase

1. Take Action from Storybook

Resolve the action shown on the action indicator track, then slide the token to the next spot.

2. Activate Foes

Activate in order: bosses, Gobkins, Schrickroots, then Pumplings.

End of Round

If any Legend has HP of 0 or less, or fear of 10 or more, the game is over. Reset the chapter and Legends, and reshuffle Chapter cards. Other items and relics may be kept.

General Rules

Spawning Foes

  1. Roll a D6.
  2. If that spawn point is not locked, spawn there.
  3. Otherwise, spawn at the lowest numbered unlocked spawn point.
  4. Repeat for each monster group.

Locked spawn points are marked with barricade tokens.

Combat

Fear

Whenever any amount of damage is taken, gain 1 fear.

Movement

Traps

Other