Legend Phase
Each Legend activates in any order.
1. Check for Refresh
If no tokens remain in the preparation space, move all tokens back there.
2. Swap Items
Optionally swap an equipped relic with another in your inventory.
3. Move and Action
Move and take one action in any order. Actions may come from a basic action, skill, or item.
- Skills require tokens. If out of tokens but not actions, refresh first.
- Attack: Roll dice indicated on the action, skill, or item.
Damage = direct damage + dice - defense.
- Environment: Interact with something or someone in your space, including giving an item or relic to another Legend.
- Restore: Regain health or remove fear (preparation area first).
- Item: Spend tokens to perform.
Adversary Phase
1. Take Action from Storybook
Resolve the action shown on the action indicator track, then slide the token to the next spot.
2. Activate Foes
Activate in order: bosses, Gobkins, Schrickroots, then Pumplings.
- Move: Toward the closest Legend unless otherwise indicated. If tied, move toward the Legend with the highest Attack Priority.
- Spawn: Spawn foes as listed on the Spawn List.
- Attack: Attack dice + direct damage - Legend defense.
End of Round
If any Legend has HP of 0 or less, or fear of 10 or more, the game is over. Reset the chapter and Legends, and reshuffle Chapter cards. Other items and relics may be kept.
General Rules
Spawning Foes
- Roll a D6.
- If that spawn point is not locked, spawn there.
- Otherwise, spawn at the lowest numbered unlocked spawn point.
- Repeat for each monster group.
Locked spawn points are marked with barricade tokens.
Combat
- Line of sight (LOS) is required for any attack.
- Legends and foes do not block LOS.
- Area attacks are calculated once and applied to all foes in the area.
- Attacks made with items do not include personal bonuses.
- Attack damage = direct damage + dice - defense.
Fear
Whenever any amount of damage is taken, gain 1 fear.
Movement
- Movement and range are orthogonal.
- When leaving a location that contains foes, roll 1 attack die for each foe and take 1 damage for each non-blank result.
Traps
- Traps only affect enemies of the character who set the trap.
- Each location can hold one of each trap type, maximum.
Other
- "Hero" refers to a Legend or ally.
- Chapter items are lost when the chapter is complete.