Fate: Defenders of Grimheim

How to Play

Sequence of Play

Player Turn

Each player performs two of the following actions plus any number of free actions:

Free Actions:

End of Turn:

  1. Reset action markers to empty spots
  2. Upgrade if you have enough experience (you, a current skill, or gain a new skill)
  3. Add mana to all cards that have Mana Generation
  4. Draw 1 Event card if you can. If not, may discard one to make room (optional)
  5. Optional: May bury top equipment and/or ability card

Monster Turn

1. Move the Time Marker one step. Players win if Freyja's Well remains after last turn.

2. Optional: Roll monster die

3. Monsters Move, starting with ones closest to Grimheim.

4. Monsters Attack

- All monsters attack if possible, in any order, once per turn

5. Reinforcements

- If time marker shows reinforcement, each player draws 1 monster card and places monsters

If can't place all monsters due to occupation, population, etc:

Bury card and draw again

A hero can only use one monster event card per turn. If he/she draws more, bury them.

General Information

"Spend an action" on quest = place action marker on it but do not gain its normal effect

Can have any number of equipment cards but only 1 main weapon. Replacing it = placing new card over it

If a card lets you perform an action, it is a free action

Attacking:

Terrain rules:

Sidekicks: Choose a second character to be your main character's sidekick