Dungeon Saga Origins

Player guide for the Overlord

Overlord Turn Sequence

Begin Next Round

Activating Monsters

Behavior:MindlessViciousCunningSwarm
Target:
  1. Closest
  1. Weakest in HP
  2. Weakest in Combat
  3. Closest
  1. Can ambush from rear
  2. Closest
  1. Can ambush from rear
  2. Closest
Boss Initiative:+2+1-1-0
Target in front arc (engaged)?FightFight per target priorityFight per target priorityFight per target priority
Target in rear arc (flanked)?Change facing and fightChange facing and fight per target priorityChange facing and fight per target priorityChange facing and fight per target priority
Target in range and LOS without moving (in sight)?Strongest available distance attackStrongest available distance attackDistance attack, then take cover that maintains visibility with 1) same or 2) new targetStrongest available distance attack, then move as close as possible to 1) Swarm or 2) other monster
Target in range and LOS after moving (close)?Take shortest path to target, then attackShortest path to 1) fight or 2) shoot attack range, then attackMove to optimal 1) shoot or 2) fight attack range using cover, then attackMove to optimal 1) fight or 2) shoot attack range using cover, then attack
Out of range even after moving (far)?Maximum movement toward targetMaximum movement toward targetMove toward target, taking cover if possible, but stay outside enemy attack rangeMove toward target, taking cover if possible, but stay outside enemy attack range


Spawning Monsters

Roll 1 Hero die and 1 Monster die. The Hero die determines the faction and the Monster die determines which monster spawns.

1-3: Undead4: Goblin5: Abyssal Dwarf6: Twilight Kin
1Skeleton ArcherGoblin ArcherBlacksoulNeophyte Blade
2Skeleton WarriorGoblin RabbleBlacksoul HeavyhandNeophyte Blade
3ZombieGoblin SharpstickDecimatorNeophyte Shade
4Armoured ZombieMawpupDecimatorNeophyte Glaive
5GhostGoblin BanggitImmortal GuardImpaler
6Roll again
1-4: Dwarf Revenant
5-6: Zombie Troll
Goblin LuggitHexcasterReaper