Dungeon Saga Origins

Player guide for the Heroes

Hero's Turn

Each hero in any order: move and action in any order

Move:

# spaces = move value

Orthogonal or diagonal

Can move through allies but not enemies

Must clearly face an orthogonal direction

Doors:  Takes one movement point to open a door

Spawn Points: Cannot end turn on monster spawn point

Portals: Moving onto a portal immediately places you on the opposite portal

Traps: When moving onto a trap trigger square, flip the trap token. If trap is shown, resolve and discard token.

Breaking Away: Can move out of monster's front arc. Each monster whose front arc you're in gets a free strike (normal attack)

Actions:

Fight

If in range and defender in attacker's front arc:

1. Attacker and defender roll #dice = combat value (2 dice minimum)

  • -1 die for attacker if outnumbered (in front arc of multiple enemies or large model enemy)
  • -1 die for defender if attacker in rear arc

2. Discard feeble attacks (<= defender's armor)

3. Determine hits

  • Pair dice from highest to lowest
  • #hits = #attack dice that are > defenders dice

4. Determine damage

  • If Hero or Boss takes any hits, lose 1 HP.
  • If Minion takes hits >= Damage Target, it is eliminated.
  • If Hero's attack fails, Overlord Mood becomes Aggressive.
Shoot

If target in line of sight and not in front arc:

1.  Attacker: roll #dice = shoot value (2 dice minimum)

  • -1 die if shot goes over low furniture

Defender: roll #dice = combat value (2 dice minimum)

  • -1 die if attacker in rear

2.  Discard feeble attacks (<= defender's armor)

3.  Determine hits

  • Pair dice from highest to lowest
  • #hits = #attack dice that are > defenders dice

4.  Determine damage

  • If Hero or Boss takes any hits, lose 1 HP.
  • If Minion takes hits >= Damage Target, it is eliminated.
  • If Hero's attack fails, Overlord Mood becomes Aggressive.
Cast Spell

Similar to Shoot except attack dice are specified on spell card.

One use per quest. Discard after resolving a successful cast.

Use a FeatOnce per quest, perform feat and then discard Feat card.
Explore

If no enemy in room or adjacent to the Hero:

If Exploration deck is empty, reshuffle discards.

If undiscovered secret passage exists:

  1. Reveal it and roll a die. If 1, spawn marauding monster within 5 spaces of the hero.
  2. Roll again. If >= 5, spawn another monster of the same or lower level.

Else if adjacent to treasure chest, coffin, or casket: draw 2 Exploration cards.

Else if adjancent to shelf, table, desk, treasure pile, or rubble pile: draw 1 Exploration card.

If card is Marauding Monster or Roaming Raider:

  • Spawn a monster within five spaces of exploring hero.
  • Roll die. If >= 5, spawn another of same type, else of same or lower level.

If card is Trap, roll die and refer to Traps Summary reference card

Revive

First time at 0 HP, hero becomes exhausted. Must give revive token to Overlord and use entire turn to stand up and regain full health.

Second time at 0 HP, hero is knocked out. Cannot revive again on this quest

TradeGive 1 Exploration or Equipment card to adjacent hero if neither is adjacent to an enemy.

Overlord Checks for Interrupt

Overlord will interrupt if:

If all above conditions are met:

  1. Choose monster with highest combat or shoot value who can attack now or after moving
  2. If there is a tie, choose monster who has to move the farthest in order to attack
  3. Move and attack with monster
  4. If attack successful, discard an interrupt token and become Passive

Next Phase:

After all heroes have taken their turn:

Camp if the adventure has ended.

Else, it is the Overlord's Turn.

Spawning Monsters

Roll 1 Hero die and 1 Monster die. The Hero die determines the faction and the Monster die determines which monster spawns.

1-3: Undead4: Goblin5: Abyssal Dwarf6: Twilight Kin
1Skeleton ArcherGoblin ArcherBlacksoulNeophyte Blade
2Skeleton WarriorGoblin RabbleBlacksoul HeavyhandNeophyte Blade
3ZombieGoblin SharpstickDecimatorNeophyte Shade
4Armoured ZombieMawpupDecimatorNeophyte Glaive
5GhostGoblin BanggitImmortal GuardImpaler
6Roll again
1-4: Dwarf Revenant
5-6: Zombie Troll
Goblin LuggitHexcasterReaper

Monster Icon Reference

Monster Icon Reference