How to Play
Terrain affects movement.
Reshuffle discards if deck is empty.
| Terrain | Movement | Attack | Protection | Line of Sight |
|---|---|---|---|---|
| Ridge | Impassible for AT-ATs. | When attacking enemy on ridge, reduce dice by 1 unless also on a ridge. | Blocked unless both units are on ridges. | |
| Rocks | Ground units must stop here. | Unit may not attack on the same turn it moves onto here. | When attacking enemy on rocks, vehicles reduce dice by 2; others by 1. | Blocked |
| Serac | Impassible. | Blocked | ||
| Building | Ground units must stop here. | Unit may not attack on the same turn it moves onto here. Vehicles reduce attack dice by 2. |
When attacking enemy in building, vehicles reduce dice by 2; others by 1. | Blocked |
| Wreckage | Ground units must stop here. | Unit may not attack on the same turn it moves onto here. Vehicles reduce attack dice by 2. |
When attacking enemy in wreckage, vehicles reduce dice by 2; others by 1. | Blocked |
| Trench | When attacking infantry in trench, reduce dice by 1. Infantry may ignore one retreat. |
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| Crevasses | Impassible to ground units. | |||
| Shield Generator | Impassible. | Benefit from terrain it is on. | Blocked | |
| Ion Cannon | Impassible. | Benefit from terrain it is on. | Blocked |
| Unit | Type | Side | Minis per Unit | Move | Attack | Is hit on | Special |
|---|---|---|---|---|---|---|---|
| AT-AT | Vehicle | Empire | 1 | 0-1 Cannot move onto ridges. |
3 -- 3 -- 3 | Vehicle, Blast | Hits must be rerolled for confirmation.
Ignores retreats. No terrain protections. |
| E-Web | Infantry | Empire | 4 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | When in place, may reroll any number of dice one time. |
| Elite Imperial Troop | Infantry | Empire | 4 | 0-2 | 3 -- 2 -- 1 | Infantry, Blast | |
| Imperial Commando | Infantry | Empire | 4 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | After successful close combat, may conduct a breakthrough. |
| Imperial Probe Droid | Special | Empire | 2 | 0-2 | 2 -- 1 | Blast | Grants no victory medal unless scenario says so. |
| Snowtrooper | Infantry | Empire | 4 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | |
| Echo Base Trooper | Infantry | Alliance | 3 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | |
| Elite Rebel Troop | Infantry | Alliance | 3 | 0-2 | 3 -- 2 -- 1 | Infantry, Blast | |
| Elite Squadron | Vehicle | Alliance | 2 | 0-3 | 4 -- 2 | Vehicle, Blast | |
| Rebel Artillery | Special | Alliance | 1 | 0 | 4 -- 3 -- 2 -- 1 | Blast | Cannot retreat. Grants no victory medal unless scenario says so. |
| Rebel Commando | Infantry | Alliance | 3 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | After successful close combat, may conduct a breakthrough. |
| Scout | Infantry | Alliance | 3 | 0-1 and attack; 2 and no attack |
3 -- 2 -- 1 | Infantry, Blast | When on a ridge, friendly units get +1 attack die |
| Snowspeeder | Vehicle | Alliance | 3 | 0-3 | 4 -- 2 | Vehicle, Blast |