Battle of Hoth

How to Play

Sequence of Play

1. Play a command card

2. Order your units (announce which units will receive command)

3. OPTIONAL: Move ordered units in any order.

Terrain affects movement.

4. Attack with ordered units in any order, one at a time.

  1. Check range and line of sight.
  2. Determine attack dice.
  3. Roll and resolve hits first, then retreats.
    If hit, unit loses 1 mini.
    If all minis in unit are defeated, attacking player adds one medal to medal stand.

5. Draw new command card

Reshuffle discards if deck is empty.

Terrain Information

Terrain Movement Attack Protection Line of Sight
Ridge Impassible for AT-ATs. When attacking enemy on ridge, reduce dice by 1 unless also on a ridge. Blocked unless both units are on ridges.
Rocks Ground units must stop here. Unit may not attack on the same turn it moves onto here. When attacking enemy on rocks, vehicles reduce dice by 2; others by 1. Blocked
Serac Impassible. Blocked
Building Ground units must stop here. Unit may not attack on the same turn it moves onto here.
Vehicles reduce attack dice by 2.
When attacking enemy in building, vehicles reduce dice by 2; others by 1. Blocked
Wreckage Ground units must stop here. Unit may not attack on the same turn it moves onto here.
Vehicles reduce attack dice by 2.
When attacking enemy in wreckage, vehicles reduce dice by 2; others by 1. Blocked
Trench When attacking infantry in trench, reduce dice by 1.
Infantry may ignore one retreat.
Crevasses Impassible to ground units.
Shield Generator Impassible. Benefit from terrain it is on. Blocked
Ion Cannon Impassible. Benefit from terrain it is on. Blocked

Unit Information

Unit Type Side Minis per Unit Move Attack Is hit on Special
AT-AT Vehicle Empire 1 0-1
Cannot move onto ridges.
3 -- 3 -- 3 Vehicle, Blast Hits must be rerolled for confirmation.
Ignores retreats.
No terrain protections.
E-Web Infantry Empire 4 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast When in place, may reroll any number of dice one time.
Elite Imperial Troop Infantry Empire 4 0-2 3 -- 2 -- 1 Infantry, Blast
Imperial Commando Infantry Empire 4 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast After successful close combat, may conduct a breakthrough.
Imperial Probe Droid Special Empire 2 0-2 2 -- 1 Blast Grants no victory medal unless scenario says so.
Snowtrooper Infantry Empire 4 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast
Echo Base Trooper Infantry Alliance 3 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast
Elite Rebel Troop Infantry Alliance 3 0-2 3 -- 2 -- 1 Infantry, Blast
Elite Squadron Vehicle Alliance 2 0-3 4 -- 2 Vehicle, Blast
Rebel Artillery Special Alliance 1 0 4 -- 3 -- 2 -- 1 Blast Cannot retreat.
Grants no victory medal unless scenario says so.
Rebel Commando Infantry Alliance 3 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast After successful close combat, may conduct a breakthrough.
Scout Infantry Alliance 3 0-1 and attack;
2 and no attack
3 -- 2 -- 1 Infantry, Blast When on a ridge, friendly units get +1 attack die
Snowspeeder Vehicle Alliance 3 0-3 4 -- 2 Vehicle, Blast