Bag of Dungeon

Player Aid

Sequence of Play

On your turn, reset AP to full, then spend AP to take actions.

Lay New Tile (1 AP)

Open edge must join an existing edge. If it cannot join, redraw until it can.

If last tile:

Move One Tile (1 AP)

If the tile contains an unrevealed monster token, replace it with a monster from the bag, then choose:

Perform Ranged Attack in Line of Sight (AP cost on token)

Roll the number of dice shown. Deduct result from monster's health.

If monster still alive: it moves to your tile and fights. Any adventurers in its path take 1d6 damage.

Tag a Partner (1 AP)

Partner spends AP from next turn to move to your tile.

Use an Item (AP cost on token)

Pick Up / Drop / Trade Items (0 AP)

With an adventurer in your space.

Skill Token Actions


End of Turn

Your turn ends when you run out of AP or engage in (or escape from) combat.

Ending Monster Fights

If a monster defeats you and all tag partners escape: monster recovers full HP.

If you defeat a monster:

Taking the Ring into the Forest

After acquiring the Ring of Creation, the ring bearer gains:

  1. Play forest monsters purple side up.
  2. Gain 2 health when killing a monster.
  3. Critical hits kill instantly (not bosses).

Special Dungeon Tiles

Monster Icon

Healing Pool

Item

Old Spikey

Special Forest Tiles

Red Vine

Brood Seed

Swamp

Bone Yard

Web

Pit

Forest Gateway