Class Summary |
MHDiamondMap |
Handles the presentation of a diamond (angled) isometric map. |
MHHexMap |
Handles the presentation of a hexagonal tile map. |
MHIsometricMap |
Abstract base class for deriving isometric tile maps. |
MHIsoMouseMap |
Mouse map for isometric tile maps. |
MHMap |
Maintains data for a grid-based game map. |
MHMapCell |
A single cell in the map grid (MHMap). |
MHMapCellAddress |
Data storage class used to simplify the passing of map coordinates
around as parameters. |
MHMapFileInfo |
|
MHStaggeredMap |
Handles the presentation of a staggered (layered) isometric map. |
MHTileMap |
Base class for deriving tile-based map objects. |
MHTileSetManager |
This class manages the complete collection of all the tilesets in a game. |