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public interface MHSpawner
This interface is to be implemented by objects that must spawn other objects into the game world. Possible uses include Gauntlet-like monster generators, enemies that explode into fragments, weapons that fire projectiles, enemies that drop items when they are destroyed, and many more.
Method Summary | |
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MHActor[] |
getSpawns()
Returns an array of spawned actors. |
Method Detail |
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MHActor[] getSpawns()
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