Uses of Package
mhframework

Packages that use mhframework
mhframework   
mhframework.event   
mhframework.gui   
mhframework.media   
mhframework.tilemap   
 

Classes in mhframework used by mhframework
MHActor
          Base class for creating interactive or autonomous game actors.
MHGame
          This class drives the entire game process.
MHImageFilter
          Interface for classes that must filter images with various effects.
MHPoint
          Represents a point in 2D space.
MHRenderable
          Everything in the game that appears on screen and manages its own data must implement this interface.
MHScreen
          This is an abstract base class for deriving game screens.
MHScreenManager
          The MHScreenManager class maintains references to the current screen, the application's data model, and encapsulates a screen stack (MHScreenStack) for providing the ability to backtrack through multiple game screens.
MHVideoSettings
          Class used for requesting specific video mode parameters.
MHWeapon
           
 

Classes in mhframework used by mhframework.event
MHGameApplication
          Main application class for a game created with my MHFramework package.
 

Classes in mhframework used by mhframework.gui
MHRenderable
          Everything in the game that appears on screen and manages its own data must implement this interface.
MHScreen
          This is an abstract base class for deriving game screens.
 

Classes in mhframework used by mhframework.media
MHActor
          Base class for creating interactive or autonomous game actors.
MHRenderable
          Everything in the game that appears on screen and manages its own data must implement this interface.
 

Classes in mhframework used by mhframework.tilemap
MHActor
          Base class for creating interactive or autonomous game actors.
MHObjectFactory
          This interface is to be implemented by the class in your game that is responsible for taking a tile ID and returning a special non-static object.
MHRenderable
          Everything in the game that appears on screen and manages its own data must implement this interface.