The MHScreenManager class maintains references to the current
screen, the application's data model, and encapsulates a screen
stack (MHScreenStack) for providing the ability to backtrack
through multiple game screens.
This class represents the list of connected clients that is
passed from the server to the clients during a
MHMessageType.BROADCAST_CLIENT_LIST operation.
Calculates the next map position to which an actor would walk
if it were in position (row, column) and
travelled in the direction specified by direction.
Calculates the next map position to which an actor would walk
if it were in the position specified by origin and
travelled in the direction specified by direction.