Class Summary |
MHActor |
Base class for creating interactive or autonomous game actors. |
MHActorList |
This class keeps a collection of MHActor objects. |
MHAppLauncher |
Requests initial configuration settings from the user. |
MHBlurFilter |
Creates an image filter for blurring an image. |
MHDataModel |
A facade for game engine utilities in MHFramework. |
MHDisplayModeChooser |
Abstract class for switching full-screen display modes and
maintaining references to critical singleton objects. |
MHFrameworkConstants |
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MHGame |
This class drives the entire game process. |
MHGameApplication |
Main application class for a game created with my
MHFramework package. |
MHPoint |
Represents a point in 2D space. |
MHRotationLookup |
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MHScreen |
This is an abstract base class for deriving game screens. |
MHScreenManager |
The MHScreenManager class maintains references to the current
screen, the application's data model, and encapsulates a screen
stack (MHScreenStack) for providing the ability to backtrack
through multiple game screens. |
MHVector |
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MHVideoSettings |
Class used for requesting specific video mode parameters. |
MHWeapon |
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