Uses of Interface
mhframework.MHRenderable

Packages that use MHRenderable
mhframework   
mhframework.gui   
mhframework.media   
mhframework.tilemap   
 

Uses of MHRenderable in mhframework
 

Classes in mhframework that implement MHRenderable
 class MHActor
          Base class for creating interactive or autonomous game actors.
 class MHActorList
          This class keeps a collection of MHActor objects.
 class MHScreen
          This is an abstract base class for deriving game screens.
 

Uses of MHRenderable in mhframework.gui
 

Classes in mhframework.gui that implement MHRenderable
 class MHGUIButton
          This class provides graphical image-based buttons within my game framework.
 class MHGUIButtonMenu
          Class for making a menu of buttons.
 class MHGUIChatClient
           
 class MHGUIClientListDisplay
           
 class MHGUIColorCycleControl
           
 class MHGUIComponent
          Base class for creating custom visual components.
 class MHGUIComponentList
          Container class for maintaining a list of my custom GUI components.
 class MHGUICycleControl
           
 class MHGUIDialogScreen
           
 class MHGUIFileDialogScreen
           
 class MHGUIInputDialogScreen
           
 class MHGUILabel
          Custom label component class.
 class MHGUIListBox
          Class for making a list box for use within an MHFramework application.
 class MHGUINumericCycleControl
           
 class MHGUIStatusIndicator
          Provides a rectangular status indicator similar to a progress bar.
 class MHGUITextDisplayArea
           
 

Uses of MHRenderable in mhframework.media
 

Classes in mhframework.media that implement MHRenderable
 class MHPlayingCard
           
 

Uses of MHRenderable in mhframework.tilemap
 

Classes in mhframework.tilemap that implement MHRenderable
 class MHDiamondMap
          Handles the presentation of a diamond (angled) isometric map.
 class MHHexMap
          Handles the presentation of a hexagonal tile map.
 class MHIsometricMap
          Abstract base class for deriving isometric tile maps.
 class MHMapCell
          A single cell in the map grid (MHMap).
 class MHStaggeredMap
          Handles the presentation of a staggered (layered) isometric map.
 class MHTileMap
          Base class for deriving tile-based map objects.