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Packages that use mhframework | |
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mhframework | |
mhframework.event | |
mhframework.gui | |
mhframework.media | |
mhframework.tilemap |
Classes in mhframework used by mhframework | |
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MHActor
Base class for creating interactive or autonomous game actors. |
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MHGame
This class drives the entire game process. |
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MHImageFilter
Interface for classes that must filter images with various effects. |
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MHPoint
Represents a point in 2D space. |
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MHRenderable
Everything in the game that appears on screen and manages its own data must implement this interface. |
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MHScreen
This is an abstract base class for deriving game screens. |
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MHScreenManager
The MHScreenManager class maintains references to the current screen, the application's data model, and encapsulates a screen stack (MHScreenStack) for providing the ability to backtrack through multiple game screens. |
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MHVideoSettings
Class used for requesting specific video mode parameters. |
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MHWeapon
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Classes in mhframework used by mhframework.event | |
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MHGameApplication
Main application class for a game created with my MHFramework package. |
Classes in mhframework used by mhframework.gui | |
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MHRenderable
Everything in the game that appears on screen and manages its own data must implement this interface. |
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MHScreen
This is an abstract base class for deriving game screens. |
Classes in mhframework used by mhframework.media | |
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MHActor
Base class for creating interactive or autonomous game actors. |
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MHRenderable
Everything in the game that appears on screen and manages its own data must implement this interface. |
Classes in mhframework used by mhframework.tilemap | |
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MHActor
Base class for creating interactive or autonomous game actors. |
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MHObjectFactory
This interface is to be implemented by the class in your game that is responsible for taking a tile ID and returning a special non-static object. |
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MHRenderable
Everything in the game that appears on screen and manages its own data must implement this interface. |
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