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Packages that use MHRenderable | |
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mhframework | |
mhframework.gui | |
mhframework.media | |
mhframework.tilemap |
Uses of MHRenderable in mhframework |
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Classes in mhframework that implement MHRenderable | |
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class |
MHActor
Base class for creating interactive or autonomous game actors. |
class |
MHActorList
This class keeps a collection of MHActor objects. |
class |
MHScreen
This is an abstract base class for deriving game screens. |
Uses of MHRenderable in mhframework.gui |
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Classes in mhframework.gui that implement MHRenderable | |
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class |
MHGUIButton
This class provides graphical image-based buttons within my game framework. |
class |
MHGUIButtonMenu
Class for making a menu of buttons. |
class |
MHGUIChatClient
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class |
MHGUIClientListDisplay
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class |
MHGUIColorCycleControl
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class |
MHGUIComponent
Base class for creating custom visual components. |
class |
MHGUIComponentList
Container class for maintaining a list of my custom GUI components. |
class |
MHGUICycleControl
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class |
MHGUIDialogScreen
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class |
MHGUIFileDialogScreen
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class |
MHGUIInputDialogScreen
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class |
MHGUILabel
Custom label component class. |
class |
MHGUIListBox
Class for making a list box for use within an MHFramework application. |
class |
MHGUINumericCycleControl
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class |
MHGUIStatusIndicator
Provides a rectangular status indicator similar to a progress bar. |
class |
MHGUITextDisplayArea
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Uses of MHRenderable in mhframework.media |
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Classes in mhframework.media that implement MHRenderable | |
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class |
MHPlayingCard
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Uses of MHRenderable in mhframework.tilemap |
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Classes in mhframework.tilemap that implement MHRenderable | |
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class |
MHDiamondMap
Handles the presentation of a diamond (angled) isometric map. |
class |
MHHexMap
Handles the presentation of a hexagonal tile map. |
class |
MHIsometricMap
Abstract base class for deriving isometric tile maps. |
class |
MHMapCell
A single cell in the map grid (MHMap). |
class |
MHStaggeredMap
Handles the presentation of a staggered (layered) isometric map. |
class |
MHTileMap
Base class for deriving tile-based map objects. |
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