Game Setup
To begin: Take the three Lacoonian Congress Story Cards. Pick a player to read the first card aloud, then follow the story from there.
When the story sends you to a planet, place the Ship Mover on that planet and take its 13 Story Cards. Always keep the Book Cover Card on top of the current deck.
You are a Rapid Force crew from Lacoos tasked with defeating the Evil Power Master before he can carry out his plans against the Lacoonian System. Use data, clues, and an algorithm to boost your radio signal and track him down. Once found, defeat him in the Final Showdown to save the System.
WIN: Defeat the Evil Power Master in the Final Showdown.
LOSE: The EPM Meter reaches 25 (he carries out his plans).
Signal Tracker (green): Rises as you succeed at Challenges and find data. When it reaches 25, you discover the Evil Power Master's location and the Final Showdown begins.
EPM Meter (red): Rises as you lose Challenges and travel between planets. If it reaches 25, the Evil Power Master wins. Draw DATA 158 to see how the story ends.
If any card's instructions contradict this manual, always follow the text on the card.