Each Player's Turn
Move Exactly Three Times
- 1 room = 1 space. Moving through walls is allowed.
- Must move at least 1 time before performing any action.
After Each Move: Actions
If a zombie is present in room, you MUST melee attack it:
- Melee (same room) -- Roll the die:
| Result | Effect |
| Gray zombie | Normal kill -- zombie dies |
| Green zombie | Overkill -- zombie dies and you get 1 extra move |
| Wound symbols | Wounded -- zombie dies and you take wounds equal to # symbols |
- Ranged (adjacent room) -- Spend 1 ammo. Always successful.
If no zombie is present in room, you may:
- Use room ability only if no zombies are anywhere in the store.
- Collect a supply token -- carry it to the central courtyard space:
- Advance the barricade marker 2 spaces.
- Draw a card from the supply deck, then equip it, drop it, or bury it.
- Return the supply token to its original spot.
- Collect any or all objective tokens (check Objective Card for constraints)
- Collect any or all item cards -- may carry one melee weapon, one ranged weapon, and any number of backpack items.
End of Turn: Search the Store
- Flip up your face-down Search Card.
- If it is a pickup item: resolve it immediately, then discard.
- Otherwise: drop it (can be picked up on a future action).
- Replace it with a new face-down Search Card.
- Spawn zombies based on the card's entrance symbol:
- If the card matches your current store's symbol: add two zombies in each store with that symbol.
- Otherwise: add one zombie in each store with that symbol.