The Lost Dungeons

A Solo Standalone Bag of Dungeon Adventure

Sequence of Play

Move any number of spaces until you enter an event space or a monster space.
For each space you move, reduce time tracker by 1.
You lose if it reaches the "Dead" space.

If moving onto monster space:

  1. Flip monster token.
  2. Consult the Bestiary.
  3. Escape or fight.
  4. Can also do ranged attack if weapon allows. If target is within range and line of sight:

    1. Spend AP and roll for damage
    2. Reduce monster's health by damage dealt
    3. If monster still alive, it charges at you, ignoring event spaces. Now melee combat as described above.

    If moving onto event space, see event space description to the right.

General Information

Action Points

Event Spaces

Healing poolRestore 2 HP or reduce Time Tracker by 2
ChestDraw an item (one time only per chest)
TrapSpend 2 AP to avoid trap, or roll a die.
1-3: Spring trap and take 1d6 damage
PitSpend 2 AP to avoid pit, or roll a die.
1-3: Fall in and advance Time Tracker by 1
BridgeSpend 2 AP to cross safely, or roll a die.
1-3: Slip and lose an item (not crystal)
Exit
  1. Clear map (items left behind are lost forever)
  2. Place next map in the box
  3. Reset time tracker to 20
  4. Reset AP to full
  5. Recover 2d6 HP
  6. Renew character specials to full
  7. Place adventurer on Start space
Gravejaw the Undead Dragon
  • 20 HP
  • 2d6 + 10 attack
  • Does not move
  • Invulnerable to bows and crossbows
  • You cannot escape
The Lost Dungeons Bestiary