Space Invaders

Co-op Dexterity Game - Player Aid

Each Round: Four Phases

Phase 1 - Launch Attack

Players take turns launching their Active Blast Tokens using the 3D Arcade Shooter.

Phase 2 - Resolve Attack

Phase 3 - Invaders Advance

  1. Straighten any Invader cards knocked out of alignment.
  2. Move each Invader forward by the number of spaces shown by the speed icon (1, 2, or 3) in its bottom left corner.
  3. Invaders that reach the planet area: move the Planet Health Tracker down by the amount shown on the card, then shuffle those cards back into the Invader deck.

Phase 4 - Clean Up

  1. Refill the top two rows from the Invader deck, filling from right to left.
  2. Pass the Turn Token to the left.

Last Round and Final Assault

Last Round: If 6 or fewer Invaders remain after refilling, the next round is the "Last Round Before the Final Assault." Invaders move at maximum speed and double their damage, but are destroyed after attacking.

Final Assault: If all Invaders are gone but the UFO remains, each player launches all their Active Tokens at the UFO in turn order. No Player Card powers are used during the Final Assault.

Special Invader Rules

Shields: An Invader with a shield icon protects all orthogonally adjacent cards. Shielded Invaders cannot be destroyed until the shield generator card is removed first.

2+ Hits: This Invader must be hit twice in the same round to be destroyed. The token must remain on the card after the first hit.

Player Card Powers

Each player has three level-tiered cards with unique powers. Examples of power types:

Powers are not used during the Final Assault.

Blast Token Levels

Tokens are placed on Player Cards by level. Active Tokens are those placed above your cards each round and available to launch. Level 2 and 3 tokens are unlocked as play progresses.