How to Play
In any order, once per turn:
Other Heroes in Monster's area assist by granting 1 extra die.
Other Monsters assist if hero is in multiple Monsters' areas.
If Hero wins:
Else, if Monster wins:
Max hand size = 3
- If ending turn with more, burn (discard) extras.
Monsters are not rooms until slain.
When rooms move, Heroes inside move with them.
With Armor, can place damage on Armor instead of Hero.
- Burn armor card when it is destroyed (damage = HP).
Equipment upgrades unlock when requirements are met; lost when they are not.