House of Danger

Game Setup

Setup

  1. Place the Game Board with the Nightmare image side facing up. Study it for two minutes - moving toward the objects and places shown will help unravel the mystery of your nightmares. Then turn the board over.
  2. Place the Psychic Mover on the "3" spot of the Psychic Scale. Place the Danger Mover on the lowest "3" spot on the Danger Meter.
  3. Place the two blue Starter Kit cards face up below the Game Board. This is your starting inventory.
  4. Take the Story Cards and Clues marked "Chapter One" and set them in separate decks beside the Game Board. Place the Book Cover on top of the Story Card deck.
  5. Pick a player to read the first Story Card.

Between Chapters

When a chapter Goal is achieved, keep any items found and maintain your current Danger Meter and Psychic Scale positions. Return the current Story Card Deck and Clues Deck to the box and take out the card sets for the next chapter.

If playing across multiple sessions, store your inventory separately and note your Danger Meter and Psychic Scale positions.

Begin Game

Objective

You are an aspiring detective and psychic investigator. Complete all five chapters to reach the end of the story. The ending you see depends on the choices you made and the items you found.

Each chapter has its own Goal. When you see "Chapter Goal Achieved" on a Story Card, you have completed that chapter.

Dying is not the end of the game - it's only a setback. Move the Psychic Mover back the number of spaces indicated and return to the previous Story Card.

Golden Rule

If any card's instructions contradict this manual, always follow the text on the card.