Sequence of Play
Ghostbusters' Turn
Each GB performs two actions by default
- Move (default 2 spaces; any direction; can pass through other GB)
- Drive the Ecto-1 (6 spaces orthogonally only)
- Drive Lady Liberty (2 spaces, any direction)
- Deposit trapped ghosts and Plazm counters
- Remove 1 slime from adjacent Ghostbuster
- Switch proton pack/slime blower for adjacent GB
- Combat (default range = 3 spaces; red and yellow lines block it)
Can also perform Maneuvers at any time during turn
- Transfer trapped ghosts and Plazm counters with adjacent GB
- Enter/exit Ecto-1 (from long side) or Lady Liberty (Can also do this via Move action)
- Investigate goo pile
May sacrifice entire turn to remove a slime from himself or switch packs
Ghost turn
- Roll event die and resolve it (as indicated in scenario)
- Chaos roll = all ghosts act as if nearest GB in LOS missed it
General Information
Terrain modifiers:
Ghost Movement
Ghost LOS = 3 spaces. Can be blocked by terrain features and other ghosts.
Ghost movement is not affected by terrain.
If ghost lands on or moves through a GB, he is slimed. If a ghost moved through Ecto-1, all GB inside are slimed.
If ghost would land on your space, it keeps moving straight until free space or off board.
If ghost moves off board, it is removed from game unless otherwise specified on ghost card.
Earning XP
XP awarded by:
- Special level 1 ability
- Trapping ghosts
- Closing gates
- Investigating goo piles
Slime rules:
In GB1, max slime tokens = # actions
In GB2, max = 3. If gaining a fourth, replace one with a Caustic Slime. Three Caustic Slimes = GAME OVER. YOU LOSE.