Fear of the Dark

Player Aid

Sequence of Play

In Darkness (no Mind cards in hand)

Spend a match to select 3 Mind cards, OR

Discard a Mind card from the deck to use as a wildcard and perform one action:

In Light (Mind cards in hand)

Return a Mind card to the deck to:

Revealing a New Room

  1. Add tokens for obstructions and locks if indicated.
  2. Draw a Danger card if the room shows a danger icon. Resolve only if requirements are met.

Mind Cards

General Info

All movement and interaction is orthogonal.

Tile = room  |  Field = space (9 per room)

Icon Reference

IconMeaning
Lit matchAction possible only IN LIGHT
Burnt matchAction possible in Darkness
Lightning boltResolve immediately
Red starDangerous room
FootprintDanger triggered if room revealed by movement
Cloaked figureKeep this Terror card if triggered
Yellow diamondDark Echo room

Field Types

Dangers

Secrets