Room Phase
Upon entering a new room:
1. Determine Room
Roll die to determine which room you are entering. Can exert (gain pulse rate to modify die result).
- Corridor
- Armory
- Cryo Chamber
- Engine Room
- Nav-Bridge
- Escape Pod Bay
"Here it is" Rule: If in Corridor and new room is Corridor, enter next objective room. Else, if you roll the room you're in, go to Corridor.
2. Set up Room Contents
Roll die to determine room layout:
- 1-3: Use Layout A
- 4-6: Use Layout B
Place walls and terrain.
Roll die to discover elements:
- If discovering escape pods:
- 1-2: No pods discovered
- 3-6: Pods discovered
- Else if discovering one element:
- 1-3: No element discovered
- 4-6: One element discovered
- Else if discovering two elements:
- 1-2: No elements discovered
- 3-4: One element discovered
- 5-6: Two elements discovered
3. Spawn Characters
Roll die to spawn Survivor.
- 1-3: Spawn on E1
- 4-6: Spawn on E2
If playing with NPCs, roll 4-6 to spawn NPC, then roll again.
- 1-2: Engineering staff
- 3-4: Armory staff
- 5-6: Bridge staff
Roll die to spawn Demons.
- 1: Roll again.
- 1-3: Spawn Frog Demon in furthest space in LOS.
- 4-6: Spawn 2 Blade Demons as close as possible to Survivor.
- 2-3: Spawn 2 Blade Demons 4 spaces away, out of LOS if possible. Spawn a Gun Demon in furthest space in LOS.
- 4-5: Spawn 2 Blade Demons 4 spaces away, out of LOS if possible.
- 6: Spawn Frog Demon 4 spaces away, out of LOS if possible. Spawn a Gun Demon in furthest space in LOS.
Wits Phase
Repeat until reach room exit (next room phase) or dead (game over)
1. Roll dice = Pulse Rate
For dice <= 3: Demon Pulse Actions
If no demons present: Spawn demons
Else: Perform all demon pulse actions if possible:
For nearest demon:
- If rolled 3, gain Evasion token if possible. Else convert die 3-1=2
- If rolled 2, move if possible. Else convert die 2-1=1
- If rolled 1, attack if possible (survivor can dodge; test 4+)
If any unused dice with 1-3, apply to next nearest demon, etc.
For dice >= 4: Perform one Survivor action for each success
| Action | Effect |
| Blast or Bash | 2 dmg |
| Spray 'Em! or Cleave Kick | 1 dmg to 2 targets |
| Move or Blitz | 3 spaces. Moving through demons prompts attack test:
1: take 1 dmg
2-5: dodge
6: dodge and bank for Number of the Beast
|
| Run and Gun | 2 spaces and 1 dmg |
| Style on 'Em | 2 spaces and Evasion token |
Interact (use console, unlock crate, open door, talk to NPC) |
If demons adjacent to survivor, roll die for test:
1-3: failed
4-6: succeeded
Else, automatically succeed.
If interacting with crate, roll die to discover item:
1-2: Flame Frag
3-4: Style Soda
5-6: Armor Plate
|
| Use item | Apply effect and discard token |
2. Demon mirror actions:
If player did blast, bash, spray 'em, or cleave kick: Demon attack
If player did move, blitz, or run and gun: Demon move
If player did style on 'em, interact, or use item: Demon evade
General Information
NPCs
NPCs have 1 HP, cannot evade, but can dodge and contribute 6 to Number of the Beast.
When they escape, Survivors heal 1 HP.
Survivors interact with NPCs to activate them as follows:
- Engineering staff -- Moves 2 spaces and deals 1 melee damage. On escape, advances from Power to Emergency Stage.
- Armory staff -- Moves 1 space and deals 2 ranged damage to 1 target. On escape, advances from Emergency to Escape Stage.
- Bridge staff -- Moves 1 space and deals 1 ranged damage to 2 targets. On escape, ensures that Survivors find escape pods.
Thawing Crew Members
If a Survivor is slain, he/she can be resurrected. Interact with console in Cryo room, then choose: toggle Cold effect OR resurrect the Survivor
Exerting
Survivor can gain +1 pulse rate to modify die roll +/- 1
Dodging
Roll 1d6 for each point of damage not evaded. Dodged if 4+
Dark Effect
When ship is dark, line of sight is 2.
Cold Effect
When ship is cold, demons have -1 movement and cannot evade.