Dead Men Tell No Tales

How to Play

Sequence of Play

1. Search the Ship

Draw top Room Tile and place it so that doors align with adjacent doors. (Door cannot align with wall.)

Place matching color Fire Die with matching face up. If no pips shown, do not place a die.

Draw a token from the bag and place it on the room tile.

If first round, repeat this process one more time.

If last room in stack AND has an open door to the outside, place Dinghy Card outside door.

2. Take Pirate Actions

Each costs 1 Action Token. Any remaining Action Tokens are passed to next player. Borrowed tokens return to their owner.

If Looting (carrying Treasure), can only Walk, Rest, or Swap Item.

Action Description
Move

Walk = move through a door and check for fatigue.

Run = move through two doors and check for fatigue in both rooms. Add 2 extra fatigue.

Checking for fatigue:

  • If room has tentacles, take Fatigue = #tentacles in room
  • When moving into a room with a higher fire level, take Fatigue = higher level - lower level
  • If Fatigue Dial shows die, you cannot enter rooms with that fire level or higher

Fight Fires Lower fire level by 1 (remove die if reduced to 0).
Eliminate a Deckhand Remove 1 Deckhand from current or adjacent room.
Pick up a Token 1 Action = 1 token.
Can only carry 1 Treasure (Looting), but any number of other items.
Can drop any item freely without spending Actions.
If item is Cutlass, place on lowest-numbered empty Battle Track. Can be inserted before Battle Token -- move BT up.
Rest Lower fatigue level by 2.
Increase Your Battle Strength Move Battle Marker up by 1 space.
Swap Your Item CardReplace Item Card with one from table or from another Pirate.
If taking from other Pirate, he/she may immediately take a new Item Card for free.
Use an Item CardIf Item Card costs an Action, will show gold coin.
Load a Cannon Place cannon at front of ship in current column.
Close a Trapdoor Flip trapdoor token to closed side.
Chop Tentacles Fight tentacles in current column.
  1. Tentacle Battle Strength = # tentacles in current column
  2. Your Battle Strength = Roll Battle Die and add modifiers
  3. If yours >= tentacles':
    Remove all tentacles in column.
    Gain Adrenaline Token.
  4. Else: Gain 1 Fatigue.
Attackin' the Kraken IFF at rear of ship:
  1. Kraken Battle Strength = Strength track + distance between Pirate column and Kraken column
  2. If you're going to use cannons, take Cannon Die to roll with Battle Die.
  3. Your Battle Strength = Battle Die + Cannon Die + modifiers
  4. Keep Firing! If Battle Strength not high enough and another cannon available, may reroll cannon die.
  5. If final Battle Strength >= Kraken's:
    -1 Kraken health
    -1 Kraken strength
    Draw two Adrenaline Tokens and keep one.
    Remove Kraken figure from board.
    Tentacles remain until chopped off.
  6. Else: Take Fatigue = Kraken Battle Strength - your Battle Strength

3. Skelit's Revenge

Draw and resolve top Skelit's Revenge Card.

Fire Effects:

All dice on the ship that match the color and number of the dice on the card are increased by 1.

If Pirate in room when fire level increases, Fatigue increases by 1.

If card shows blank die, add a new die (value 1) of that color to all rooms that don't currently have a die.

Powder Keg Explosion: If a die in a room with a Powder Keg reaches the keg's number, it explodes.

  • Raise fire level in the adjacent room by 1.
  • Cover keg icon with Exploded Barrel token so it does not explode again.
  • Advance Explosion Tracker.

Room Explosion: If die becomes 6, room explodes.

  • Increases fire level in all adjacent rooms by 1.
  • Flip Room Tile face-down. Room is now impassible.
  • All deckhands, treasures, and items in room are permanently destroyed. Deckhands do not return to bag.
  • Any Pirate in exploding room is killed.
  • Advance Explosion Tracker.

Deckhand Effects:

Add: Add one Deckhand to every room with a trapdoor icon.

Spread Out: Add one Deckhand to every room that meets all criteria:

  • Is adjacent to a room with a trapdoor
  • Has no trapdoor of its own
  • Has fewer Deckhands than the room with the trapdoor

If Leader, draw and place another Deckhand.

Skeleton Crew Effects: If card shows Skeleton Crew, all Skeletons move one room toward nearest Pirate.
If entering room with Pirate, they fight.

4. The Kraken Attacks (If not on first round and Kraken is alive)

Draw top Kraken card and follow the instructions.

If card shows arrows:

Else if card shows attack:

Reshuffle Kraken cards

General Information

Adrenaline tokens are single use, once per game. Discard from game after use.

Deckhand Effects

Fatigue

Increasing

Decreasing

Fighting Enemies

If in a room with an enemy at any time, you MUST: