Back to the Future: Back in Time

How to Play

Sequence of Play

1.  Turn Tracker Phase
	First player places orange tracker cube in first space.
	After that, every player begins turns by moving cube.

	Resolve icon(s) on Turn Tracker:
	- Draw and place new Trouble Card
		Only one on board at a time.
		New one replaces old one.
	- Draw and resolve Movement Card
	- Check Love Meter
		If 0-12, flip one photo section face-down
		If < 0, flip two photo sections face-down
		If Heart Zone, flip one photo section face-up (HOUSE RULE)


2.  Action Phase (Do any/all of the following)
	Use any/all Power Tiles
		After use, flip tile face-down to show it's exhausted
	Use Item Cards
	Use Special Character Power
	Escort George and Lorraine

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	Challenges:
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	Influence Love = In space with George AND Lorraine,
		roll for love (heart). Each love = +1 on Love Meter

	Move DeLorean = In space with DeLorean,
		roll for speed (arrow). Each speed = move car one space

	Fight Biff = In space with Biff,
		roll for courage (star).
		1 courage = knock Biff mini down
		Each additional = knockdown token for Biff

	Prepare DeLorean = In space with DeLorean Part,
		roll for whatever is required for that part.
		If success, place part at Doc's House

	Opportunity Challenge = In space with Opportunity Card AND
		requirements met, roll for whatever is required.
		If success, gain reward, discard Opportunity card, 
			and draw new Opportunity card

	Trouble Challenge = In space with Trouble Card, 
		roll for whatever is required.
		If success, gain reward and discard Trouble Card

3.  Refresh Power Tiles (flip all face-up)

    

General Information

Biff symbols:
  For each, Biff moves one space toward nearest George or Lorraine
    Once there, additional Biff symbols -1 from Love Meter
  If knocked out, each Biff symbol removes one knockdown token
    OR stand Biff back up if no knockdown tokens

DeLorean can't pass Doc's House unless all three parts obtained

Trouble Card effects are global unless otherwise stated

Item Cards can be used once per turn unless otherwise stated. No limit.

Players can assist others with Power Tiles if in the same space.
	Power Tiles become exhausted and cannot be used on next turn.

Dice Info:
- Lightning bolt symbols are wild
- Can never roll more than two dice of the same color for a challenge
- Can reroll any die that doesn't show Biff, as many times as you want
- After rolling, apply results before resolving Biff symbols