How to Play
1. Turn Tracker Phase
First player places orange tracker cube in first space.
After that, every player begins turns by moving cube.
Resolve icon(s) on Turn Tracker:
- Draw and place new Trouble Card
Only one on board at a time.
New one replaces old one.
- Draw and resolve Movement Card
- Check Love Meter
If 0-12, flip one photo section face-down
If < 0, flip two photo sections face-down
If Heart Zone, flip one photo section face-up (HOUSE RULE)
2. Action Phase (Do any/all of the following)
Use any/all Power Tiles
After use, flip tile face-down to show it's exhausted
Use Item Cards
Use Special Character Power
Escort George and Lorraine
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Challenges:
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Influence Love = In space with George AND Lorraine,
roll for love (heart). Each love = +1 on Love Meter
Move DeLorean = In space with DeLorean,
roll for speed (arrow). Each speed = move car one space
Fight Biff = In space with Biff,
roll for courage (star).
1 courage = knock Biff mini down
Each additional = knockdown token for Biff
Prepare DeLorean = In space with DeLorean Part,
roll for whatever is required for that part.
If success, place part at Doc's House
Opportunity Challenge = In space with Opportunity Card AND
requirements met, roll for whatever is required.
If success, gain reward, discard Opportunity card,
and draw new Opportunity card
Trouble Challenge = In space with Trouble Card,
roll for whatever is required.
If success, gain reward and discard Trouble Card
3. Refresh Power Tiles (flip all face-up)
Biff symbols:
For each, Biff moves one space toward nearest George or Lorraine
Once there, additional Biff symbols -1 from Love Meter
If knocked out, each Biff symbol removes one knockdown token
OR stand Biff back up if no knockdown tokens
DeLorean can't pass Doc's House unless all three parts obtained
Trouble Card effects are global unless otherwise stated
Item Cards can be used once per turn unless otherwise stated. No limit.
Players can assist others with Power Tiles if in the same space.
Power Tiles become exhausted and cannot be used on next turn.
Dice Info:
- Lightning bolt symbols are wild
- Can never roll more than two dice of the same color for a challenge
- Can reroll any die that doesn't show Biff, as many times as you want
- After rolling, apply results before resolving Biff symbols